This curriculum and game focus on skills and behaviors common to secondary students in various realworld settings. These innovative tools promote good behavior and provide the skills students need to choose positive actions over inappropriate ones. Curriculum and game can be used together or individually and are beneficial to students who need intervention for managing their own behavior. Teaches common behaviors that will help students build and maintain control of themselves and interactions they have with others.
Skills covered include:
- Units of focus for Curriculum and Game:
- Self-Esteem
- Respect and Consideration for Others
- Self-Control
- Conflict Resolution
- Managing Anger
- Dealing With Bullies
CURRICULUM
The 125-page guide contains the above six units, each with objectives, strategies, and resource ideas for the teacher to use with students.
Units and activities can be used in any order according to the needs of students. Assessments, behavior logs, and activity sheets are included in each unit. Includes opportunities for open-ended group discussions. Scenarios throughout the curriculum allow for individual responses.
GAME
The game focuses on the six skills listed above. The colourful game board shows common setting such as “at home,” “in class,” “in the cafeteria,” and more. The Teacher’s Guide facilitates game play.
After the student rolls the 1-2-3 die and lands on a setting, he or she rolls the standard die to determine an area of focus within that setting. Each setting contains three questions for each behavior area. The game includes Teacher’s Guide, game board, 1-2-3 die, standard die, 6 playing pieces, 14 behavior cards, and 2 wild cards.